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Serious Engine 3 was used in Serious Sam HD: The First Encounter and Serious Sam HD: The Second Encounter. It supports many features of modern GPUs such as pixel and vertex shaders, HDR, bloom and parallax mapping. A more powerful iteration of the Serious Engine was developed for use in Serious Sam 2 and is known as Serious Engine 2. Serious Engine 1 is available as open-source software. This also enabled them to have multidirection gravity which was used for some of the game's secret areas. Collision detection was also sped up by approximating the environment with spheres rather than boxes. The team devised ways of doing object path caching so that they only had to perform collision detection with environmental features every few seconds rather than every cycle. Recognizing they needed to bring something new to what other games were pushing at that time, Croteam decided that they would make their Serious Engine support extremely large environments, with virtual view distances of over a kilometre, physics support, and capable of rendering up to a hundred enemies on screen at a time, and do this on the processing power of what current low-end computers using the original Pentium CPUs could handle. Development was further complicated when the first 3D accelerators were released, forcing Croteam to develop for hardware rendering over software. As they were creating their own, both Duke Nukem 3D (which added up-and-down freelook) and Quake (a fully 3D rendered environment) were released, requiring Croteam to incorporate these features into their engine for their game to be competitive. At the time Croteam was making Serious Sam, licensing other engines was costly (upwards of US$1 million), so they made their own from scratch, following the feature set of the first Doom engine, which simulated 3D spaces in 2D, and did not include up or down targeting. All three were published by Global Star Software.Ĭroteam created a proprietary engine for use in both Serious Sam: The First Encounter and Serious Sam: The Second Encounter. Several spin-offs were developed by other developers, such as a Palm OS conversion of The First Encounter by InterActive Vision, Serious Sam: Next Encounter (on GameCube and PlayStation 2) by Climax Solent, and Serious Sam Advance (on Game Boy Advance) by Climax London.
SERIOUS SAM 3 PNG WINDOWS
The first game, Serious Sam: The First Encounter, was released for Microsoft Windows in March 2001.
SERIOUS SAM 3 PNG SERIES
The series follows the advances of mercenary Sam "Serious" Stone against Mental, an extraterrestrial overlord who attempts to destroy humanity at various points in time. It consists predominantly of first-person shooters.
SERIOUS SAM 3 PNG PS3
Look out for Serious Sam 3: BFE on the PC, Xbox 360, and PS3 in October.Serious Sam is a video game series created and primarily developed by Croteam. Though Serious Sam 3's looks wouldn't stack up against the gritty high-fidelity of a big-name military shooter, that's hardly the point, and there's the odd nice visual touch too-the oasis's water effects, for instance. The visuals mix outlandish enemy designs with realistic or semirealistic settings (there's also a ruined modern city in the Gamescom demo). Comically gruesome one-hit melee kills, featuring eyeball extractions and decapitations, add to the fragging-generated gore. The enemies are typically plentiful, including familiar faces such as the skeletal horse, the hulking Sirian werebull, and the beheaded kamikaze (the shirtless, headless guy with a cartoon-style bomb in each hand). The latter resembles Bulletstorm's leash but functions differently: it can be used to harness an enemy (or multiple enemies) and then slice through them like a laser cheese wire. Besides the cannon, Sam is packing the familiar heavy weapons, such as the minigun, and a whiplike energy leash. Here we bowl over free-standing pillars and sections of wall with charged cannonballs they crumble into stone chunks with minimal resistance. Though we're told the destructibility will be extensive in the finished game, it's limited when we play to certain structures in some ancient Egyptian ruins and around a desert oasis, set among dunes and sandstorms. "Unrealistic combat in realistic environments" is developer Croteam's mantra which, in our hands-on with the game, amounts to hordes of Serious Sam's customary exotic baddies and weapons in destructible environments that aim, with varying degrees of success, at high visual fidelity-and not a cover system in sight. If Duke Nukem Forever didn't scratch your itch for a willfully old-school fragfest, keep an eye on Serious Sam 3: BFE (Before First Encounter), the prequel to the original 2001 Serious Sam game.